I feel that they are insignificant to the equation. There are three artillery loadouts that I use. 386. Please note that I am rounding numbers, and ignoring carry over damage here. Use swarm computer and Afterburner. I went and attacked a megacorp w/ weaker power, engaged his 100k fleet power citadel and got. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. thee test between 2 giga opposed (one for plasma, one for MD) is okay. PD destroyers with neutron launchers and pd lasers. Tachyon Lance/Kinetic Artillery or Giga Cannon/Neutron Launchers will get you pretty damn far even into the repeatables against normal AI empires. The giga has 50% armor pen, and an extra 33% shield damage. Arc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. I use soley this as soon as I can get it - it kills EVERYTHING. See above. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. This article is for the PC version of Stellaris only. Please note that I am rounding numbers, and ignoring carry over damage here. For the auxiliary slots i do afterburners. So if the enemy gets close to an all-big-gun fleet You can't shoot back. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Technology. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. One can tailor it a bit for Prethoryn/Hidden as needed. The lance currently ignores 90% of armor at a range of 100. Please note that I am rounding numbers, and ignoring carry over damage here. Numbers roughly add up. Thus we can expect a Revenant to die for every 5 Arc Emitters. Huh, for me tachyon combined with 3 kinetic. Please note that I am rounding numbers, and ignoring carry over damage here. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. . There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. The Physics tree is way less crowded than the Engineering tree, so even though it costs the same amount (44k) to get both Tachyon Lances and Neutron Launchers and even more if you want Focused Arc Emitters, it's much less of an overhead in practice since Physics doesn't have many techs and few of them are high-priority anyways (there are maybe. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 8. Please note that I am rounding numbers, and ignoring carry over damage here. This page was last edited on 14 October 2017, at 11:50. Also, since they all have a cool down of approximately 8 ticks, average. If the target has LESS health than armor+shield, then ARC emitters are better, than Tachyon lance+null beam. In a pinch the Null Void Beam can be. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. And it's true strike craft are buggy. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1 giga cannon, 2 artillery, the rest some kind of laser. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 83 and 148. 1 Mining Laser. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Arc Emitter, carrier aircraft and missiles to. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. About 1. Also, since they all have a cool down of approximately 8 ticks, average. The focused arc emitter does 11. The focused arc has 100% armor pen and 100% shield pen. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. I'd like to try and learn how to optimize each ship manually. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. The Focused Arc Emitter is the weird one here. If you are mostly against shields, use neutron torpedos. | 105 Range | 14. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Thread starter Holycannoli; Start date Mar 30, 2020;. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. I can't really put my finger on why. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. and tachyon lance is only good against shieldless targets and as its range is high it is likely the first thing to fire along with instant travel means its guaranteed to be going straight into shields meaning a wasted shot off the bat, focus arc goes straight to hull, instant. and the Tachyon lance build already. XL weapons target large ships first and large ships have lots of armor. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Mega cannons, not so much Terrain. Synergizes well with the Carriers core. Then evasion got nerfed and neutron launcher battleships remained as king to. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. Please note that I am rounding numbers, and ignoring carry over damage here. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. Which means that when a Tachyon Battleship picks a target, that target is going to die. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. It's also why Autocannons are shit. The tachyon lance does 15. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. I feel that they are insignificant to the equation. Very little reason to use anything else once you have full tech access)Battleships with Giga cannon +4x neutron launchers or Tachyon lance + 4x kinetic arty. Focused Arc Emitter and four T4+ L-slot penetrators take 31. The tachyon lance does 15. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. I can't really put my finger on why. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector, 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. I somehow missed cloud lightning on my current game, so I'm running with giga-cannons and tachyon lances because otherwise my L slots are useless. And my frame rate just drops seeing the. I can't really put my finger on why. To balance Arc Emitters they should add hull point repeatables for late game research. I used carrier mount. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Go for the Tachyon lance instead of arc emitter. Join. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Use two afterburners on Battleships. Also, since they all have a cool down of approximately 8 ticks, average. The tachyon lance does 15. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. lances are now basically double size, double damage plasma cannons with extra range. NK_2024 Collective Consciousness • 3 yr. 2 patch pretty. Also, since they all have a cool down of approximately 8 ticks, average. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 0 unless otherwise noted. This page was last edited on 14 October 2017, at 11:50. That leaves you with lances or arc. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. Generically I either run with: Tachyon Lance + 4x KA. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Design E: Arc Emitter, Flak Cannons, Autocannons, Scout Craft, Amoeba Strike craft, and Kinetic Artillery. It is cheap, effective, and is good against literally everything until you. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Large weapons now have a minimum range. Basically arc does 25% damage as shields are enough. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Also, since they all have a cool down of approximately 8 ticks, average. Arc needs to do 13200 to kill. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. CryptoIt is corvette spam. I want spac to shutter once the titan fires this beam. 3 rolled out with a major combat rework. Content is available under Attribution-ShareAlike 3. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. However the Arc Emitter can't miss, which does have value. Business, Economics, and Finance. XL weapons target large ships first and large ships have lots of armor. Please note that I am rounding numbers, and ignoring carry over damage here. ago. Also, since they all have a cool down of approximately 8 ticks, average. Mega cannons, not so much Terrain. I can't really put my finger on why. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. The cultist event chain lets you destroy an ancient shipyard at one point that's armed with particle lances. 135. I can't really put my finger on why. I feel that they are insignificant to the equation. 2 DiscordDraconequus • 5 yr. Tachyon Lance on YouTube made a few videos about missile cruisers and how strong missiles are right now because of how inadequate PD is against them. I read somewhere that people were debating which one to get. RP Flavor Satisfaction. If you can drone lasers work as a good plasma stand in early on so research mineing drone wreckage. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what…The tachyon lance does 15. Also, since they all have a cool down of approximately 8 ticks, average. Business, Economics, and Finance. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. As nonsensical as it would have seemed in 1. 1. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. I recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). even if. The Tachyon Lance deals. The AI doesn't use enough Torpedoes, and will lose most of their Torpedo ships on approach to Arc Emitters and Missiles, and the remainder are picked off by the PD of the Carriers. They ignore shields completly. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. Please note that I am rounding numbers, and ignoring carry over damage here. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. Auto-best is not good, it frequently makes completely nonsensical design decisions. Battleships with arc emitters and neutron launchers. E. 18 * 2 = 30. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. So don't worry if you cannot get the Giga Cannon tech unlocked. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Tachyon Lance's have stickier targeting, if I recall correctly. Also, since they all have a cool down of approximately 8 ticks, average. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup. Giga Cannon got nerfed hard because the Neutron Launcher is no longer an L-slot weapon that can be placed on the same ship, and Focused Arc Emitter got nerfed since Armor and Shielding are now partially effective against it. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. Today i'll write about them for two reasons: 1. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. Also, since they all have a cool down of approximately 8 ticks, average. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. So in ideal Gigacannon situation, Arc remains close. I can't really put my finger on why. I can't really put my finger on why. These are the 2 weapons in the game with a +100% vs armor bonus. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. The focused arc emitter does 11. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pd corvettes with disruptors and pd lasers, and afterburners. 5. Please note that I am rounding numbers, and ignoring carry over damage here. Because the Scourge don't use Shielding, the Tachyon Lance just rips right through them with far greater efficiency than the Focused Arc Emitter. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. The tachyon has 90% armor pen, and -33% shield damage. I can't really put my finger on why. 1. Not sure of the current state. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Sandbox testing shows that in a brawl, TL+KA/NL battleships @ line computer beat. empire that was on the other side of the galaxy,between borders I couldn't get though,and because that was my second stellaris game. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Not having to tech into kinetic weapons. Please note that I am rounding numbers, and ignoring carry over damage here. While the Tachyon Lance does have some nice damage. Tachyon Lance / Neutron Launcher battleships are a good design in general to complement AE/CL battleships, but they aren't particularly good against Corvettes and Destroyers since their weapons have bad tracking. I can't really put my finger on why. Lance equipped ships have smaller hits against shields and huge hits against hulls. Content is available under Attribution-ShareAlike 3. The last sentence is basically the Stellaris meta. So having it in the base game would do wonders. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon is the default, Arc Emitter can be slotted in when you have enough repeatables for them to start smashing shit up / if you face Unbidden and need to chew past the shields. @Holycannoli I find Focused Arc Emitters actually are the best X slot. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. 08 damage per day. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Pd corvettes provide strategic mobility to the fleet. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. I enjoy Distant Stars 2 & Civilization. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Business, Economics, and Finance. Definitely. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes. tachyon lance + plasma cannon vs focused arc emitter + mining drone laser ? recently, i have successfully used the latter to quickly suppress prethoryns (one important condition was that they had to pop up far away and there were like two. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The ability to hit any ship for damage regardless of shields or armor is…Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. 83 and 148. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I can't really put my finger on why. I can't really put my finger on why. I feel that they are insignificant to the equation. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Also, since they all have a cool down of approximately 8 ticks, average. The giga has 50% armor pen, and an extra 33% shield damage. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Please note that I am rounding numbers, and ignoring carry over damage here. Scourge have heavy armor and health, so they should be handled using Tachyon Lance + Neutron Launchers. Not sure if this specific build as a mono-fleet is most effective, but it seems to do the job. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. But till them, your plan is good. Arc emitters + neutron launchers > the rest. Chapters: 0:00 Intro 0:47 Ship designs 2:44 Results - Arc Emitters 3:20 Results - Tachyon Lance vs Gigacannon 6:00 War Doctrines 8:34 War Doctrine. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. I can't really put my finger on why. 60sec. I feel that they are insignificant to the equation. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Let's take another Battleship, one with the perfect weapons to counter this design. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. Saying that, Tachyon lances do way better against armor. I feel that they are insignificant to the equation. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. I feel that they are insignificant to the equation. Kinetic Artillery synergizes with it. Sometimes I add Torpedo Corvettes ("CorG's"). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I wanted 2 tachyons vs Giga in same test (Plasma with tachyon & MD with GigaC in 2nd test), but not important. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Tachyon Lance: 5. . I included Tachyon Lances and Focused Arc Emitters - XL slot-only weapons - because I wanted to see the. Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). You only want to. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. I feel that they are insignificant to the equation. 01 vs 12. Carrier battleships can counter most anything. For PVP the Tachyon lance is king so I don't use anything else. 23 votes, 22 comments. More range, accuracy, rate of fire, damage, penetration. Design A: Neutrons and Tachyons. Will do a test soon using shield hardeners on both the cruisers, and frigates. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. bonus damage weights on health types, and slot efficiency, tachyon lance is by far the best weapon in the entire game. It has a Tachyon Lance and 4 L-slot Plasma Throwers. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. See above. Also, since they all have a cool down of approximately 8 ticks, average. This gives you a balance of anti-armor, and anti-shield weaponry. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. . So slower fleets with the wrong computers are helpless. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Please note that I am rounding numbers, and ignoring carry over damage here. Content is available under Attribution-ShareAlike 3. You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. I can't really put my finger on why. Business, Economics, and Finance. Neutron Launchers do have longer ranges than Kinetic Artillery, however, so I'm not sure how well they mix together as they are weaker against the first line of defense (shields) but fire earlier (130 range vs. Please note that I am rounding numbers, and ignoring carry over damage here. It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5 and earlier you build carrier battleships with either a focused arc emitter or a tachyon lance (or ditch the slot, doesn’t matter much). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. I use soley this as soon as I can get it - it kills EVERYTHING. I feel that they are insignificant to the equation. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I can't really put my finger on why. I feel that they are insignificant to the equation. Apr 1, 2018 @ 11:14pm. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. . If you go with the Tachyon Lance, back it up with a 50/50 mix of Neutron Launchers and Kinetic Artillery. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But arc emitter carriers slot nicely with missile cruisers. Not sure of the current state. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. In singleplayer you can just mass these, the AI will never counter them.